some top blogs
.textism.
.cityofsound.
.rebeccablood.
no crumbs (or fluff) in her pocket
I noticed there were some info lit sources so I sent them to conrad re. the project he just mentioned in the InfoD cafe
.ideography./wsis-focus
I also sent
smartmobs
the original matt
.blackbeltjones.
who I have recently rediscovered
and who just linked to
.pixelcharmer.
who has just writen about
power law relationships
which lead me to
Bernardo A. Huberman's The Laws of the Web: Patterns in the Ecology of Information.
which (unsurprisingly) lead via LINKED back to Smart Mobs.
.brightlycoloredfood.who links to RRE - which is a sign of good taste
and whose categories I like and where I found myself stuck for ages goign off in different directions...
http://www.jellyvision.com/deal/jackprinc.htm
http://carbon.cudenver.edu/~mryder/itc_data/cogsci.html
Tom_Erickson/AskNotForWhom
.waferbaby.
this blog is new to me but there are some interesting gimmics
got to this via the googleGraph
.plentyoftaste.
[design tutor blog]
.seralat.
[linked to me - one time so...]
.kuro5hin.
particularly
http://www.kuro5hin.org/story/2002/12/4/103535/463
which is well worth reading - and following on from
I guess these should really be on a sub menu - but as nothing will be moving for a while.......
Douglas Engelbart Demonstrated the First Mouse and the Chord Keyset in 1968
from the Capacitance Electronic Discs Magic ¿
CED in the History of Media Technology
having been away
and about to be away again
thought I'd play some
ackingba atch-upca
My GUUUI Postings
My Postings to the InfoD café
or via the very intresting looking
GMANE
and here are some old comments I have made elsewhere
http://interconnected.org/notes/prices.shtml#comments
http://www.eleganthack.com/archives/002933.html#006709
http://louisrosenfeld.com/home/bloug_archive/000139.html
and I recently discovered that I have a very impressive re-alta ego
http://enthusiasm.cozy.org/
Previously I wondered if 'The Robot in the Garden' had been published.
I had obviously forgotten that I read the first chapter in July 2000 - as it came to me in an email via RRE.
Introduction: The Unique Phenomenon of a Distance by Ken Goldberg
Chapter 1 (and an overview of the other chapters)
Telerobotics and Telepistemology Bibliography
which is from the MITpress Leonardo on-line site
Leonardo On-Line Index and Search
I had obviously forgotten that I read the first chapter in July 2000 - as it came to me in an email via RRE.
Introduction: The Unique Phenomenon of a Distance by Ken Goldberg
Chapter 1 (and an overview of the other chapters)
Telerobotics and Telepistemology Bibliography
which is from the MITpress Leonardo on-line site
Leonardo On-Line Index and Search
Bloggers (myself all to often included) - and others of course - should note that :
Thinking should come before communication December 09, 2002 issue of New Thinking by Gerry McGovern
I'm now off to remove some recent blogs that were added prior to actually looking at them... Just so you'll know why.
for every lie I unlearn
I learn something new
I sing sometimes for the war that I fight
'cause every tool is a weapon -
if you hold it right.
ani defranco
toys, art, writings, games, and other silly stuff
ze's page
via a good experience interview
Ze won the webby 2002 personal website (People's Voice award)
Great visual display of the relationship between sites
Google Graph Browser which utilises TouchGraph
takes a while to load sometimes but it's worth it
I added some content to the IAwiki recently - this is another great example of a wiki as a subject focused collaborative resource - though of course this type of open environment does require editorial control or could become uncontrollable...
Finally listened to:
O'Reilly Emerging Technology 2002
KEYNOTE: Rethinking The Modern Operating System 2002-05-17 (0:43:00) By Richard Rashid
which looks at visualising and sorting/extracting information and points out that we are still at the Dewey (sp?) decimal system stage of network design - and what is needed is a useful mediator between the data and the user depending on context etc...
More great O'Reilly content:
Seeing and Tuning Social Networks [Jun. 04, 2002] by Jon Udell
which quotes
Jonathan Schull's Macroscope Manifesto
"Most natural patterns are not easily perceived, for they do not happen to produce lasting stimuli to which our nervous systems are attuned. But everything we know about biology, epidemiology, social networks, computational algorithms, and data structures tells us that branching patterns are "out there," waiting to be mapped, illuminated, seen anew. In the last few decades, new data sources, new data-analytic tools, and new tracking techniques have become available to scientists and schoolchildren. It is now possible to envision a "macroscope" that presents these invisible but ubiquitous patterns to human perceptual systems so that they would engage our innate ability to perceive millions of leaves as scores of trees ... and a forest."
Udell asks 'How will we apprehend these patterns?'
Says Schull:
"Go back to nature. Consider the perceptual arrays already proven to give us vast amounts of information subliminally. Visual textures, the shapes of trees and bushes, faces.
We're wired to respond to these natural biological stimuli. What's missing are the data, which we're becoming more eager to provide, and the macroscope that will bring the picture into focus."
O'Reilly Emerging Technology 2002
KEYNOTE: Rethinking The Modern Operating System 2002-05-17 (0:43:00) By Richard Rashid
which looks at visualising and sorting/extracting information and points out that we are still at the Dewey (sp?) decimal system stage of network design - and what is needed is a useful mediator between the data and the user depending on context etc...
More great O'Reilly content:
Seeing and Tuning Social Networks [Jun. 04, 2002] by Jon Udell
which quotes
Jonathan Schull's Macroscope Manifesto
"Most natural patterns are not easily perceived, for they do not happen to produce lasting stimuli to which our nervous systems are attuned. But everything we know about biology, epidemiology, social networks, computational algorithms, and data structures tells us that branching patterns are "out there," waiting to be mapped, illuminated, seen anew. In the last few decades, new data sources, new data-analytic tools, and new tracking techniques have become available to scientists and schoolchildren. It is now possible to envision a "macroscope" that presents these invisible but ubiquitous patterns to human perceptual systems so that they would engage our innate ability to perceive millions of leaves as scores of trees ... and a forest."
Udell asks 'How will we apprehend these patterns?'
Says Schull:
"Go back to nature. Consider the perceptual arrays already proven to give us vast amounts of information subliminally. Visual textures, the shapes of trees and bushes, faces.
We're wired to respond to these natural biological stimuli. What's missing are the data, which we're becoming more eager to provide, and the macroscope that will bring the picture into focus."
Linkship - Imagining a New Kinship of Networks - via Matt[IC] - it was put together by Ideas Bazaar where they conduct ethnographic research.
Talking of which, I just checked and I am surprised to see I have never linked to Intentional Networks or Using Technology with a Heart both of which are by Bonnie Nardi - who I greatly admire.
I went to the ICA to see a preview of
the dancer up stairs (trailer)
last night.
The event was organised by
Index on Censorship
which is a brilliant magazine - the film was equally excellent.
the dancer up stairs (trailer)
last night.
The event was organised by
Index on Censorship
which is a brilliant magazine - the film was equally excellent.
Example Visualizations of email communications
Jeff Potter collaborated with danah boyd on this (see previous entry)
I must read this!
Faceted Id/entity:Managing representation in a digital world
" In order to manage one's identity and representation, individuals rely on contextual information about the environment around them. While they are quite adept at negotiating the complexities of contextual feedback in the physical world, the digital realm challenges their expectations by providing an entirely different set of rules. Focused on giving users control over their digital identity, the thesis research documented at this website discusses issues of contextual negotiation, self-awareness, and faceting of one's identity for management purposes."
another smg thesis
Shirky: Communities, Audiences, and Scale
" Can we get the best of both worlds? Can we have a medium that spreads messages to a large audience, but also allows all the members of that audience to engage with one another like a single community?" The answer seems to be "No." "
Other forms of computer mediated community may form though - around a list - a site - or a blog or group of blogs? UpMyStreet GrubStreet
I am looking to find Visualisations of interconnections between blogs. Kinda like a wiki visual link map (see visual tour at the foot of the page). But with strength of connections indicated (in some way...).
Went to
Bringing Design to Software
Edited by Terry Winograd
to see if I could read:
The Role of the Artist-Designer - Gillian Crampton Smith and Philip Tabor
but it isn't one of the chapters available online.
Philip spoke about 'A space for half-formed thoughts' at Flow~Doors7
The following conclusion will certainly influence my approach to aural~visual reps of CMC space.
I think the challenge is to afford dynamic control of the 'boundary' between vagueness and clarity (primarily on a personal level).
"
1: Its metaphor is spatial, but its spatial character is not limited by the
constraints of real space and physics
2: It contains flowing patterns that reflect incoming data about the world. But
we don’t just see these patterns: we sense them as sounds and vibrations;
we feel them as wind in hair, taste on tongue, tension in muscles
3: Informational patterns are manifested in varying densities of this smoky
space; and
4: We can sharpen the outlines of things, make them harder and clearer. But
we’d only do so when we feel our ideas are ready to coalesce
Vagueness is sometimes a virtue, and clarity is sometimes a vice."
Looks like the TATE 'problem' was a local browser 'issue' - as it is working fine now - I think I was low on resources (too much multitasking) - so I have deleted the post ;) I wonder if anyone (except Jen leP) saw it anyway. It is weird not to know whether anyone/who is reading this :)
I got my first - that I am aware of - mention on someone else's blog the other day - which was kinda nice - it was by Matt[IC] - who maintains a very regular blog (pushed by email - which for me singles it out - I used to really enjoy gleanings which also came via email but it has dried up - maybe Christina has more important things to do?
Hopefuly I will one day soon too). I went to meet a potential supervisor at the OU's KMi last week - quite encouraging re my CMC visualisation ideas but I am not sure if he is the best/ideal person to supervise me - I am going to seek advice from those more knowledgable about this area in the InfoDcafé.
Some great Gresham Geometry Lectures by Harold Thimbleby
The two recent lectures have been about designing gadgets and microwave cookers. Lots of transferable techniques though...
His first lecture about The Computer Science of Everyday Things was a little disappointing to my mind, as it lacked clarity. I wish I had asked a question at the time...
azeem.azhar.co.uk: The BBC, community and opensource - not sure about the arguments put forward but...
prompted by Matt I thought I would also test
track(ing) back twice
probably only works within movable type blogs?
prompted by Matt I thought I would also test
track(ing) back twice
probably only works within movable type blogs?
gr8 (NOT)
most of my links to cooper have broken due to the sites redesign
the articles and newletter pages are no longer there
the only one that does still work is The Myth of Metaphor
how annoying!!!
surely a simple redirect to the new location could have been left in their place?
I think I will write to alan and see what he says...
I have managed to lend my blagged copy (to somebody ¿) but at least the first 5 chapters of The Social Life of Information by John Seely Brown and Paul Duguid are available online.
SLofI TOC
This book is simply brilliant!
Reading some of the recent papers by Robert E. Horn and thought I would check out
Engelbart: Augmenting Human Intellect (1962) which he mentions quite a lot. This particular section starts with an "historical progression in the development of our intellectual capabilities: Concept Manipulation, Symbol Manipulation and Manual, External, Symbol Manipulation."
This is very timely as I am currently considering the whole notion of connected (in that they are linked) and individual (both personal or collaborative) representations of cmc-spaces.
Also came across the Transformative Approaches Project, part four looks at visualisation and comprehension. Visualization: Augmenting human intellect on the Union of International Associations site?
the latest UIE article
The Art of Being Human by Nick Usborne
is a sort of short version (with a couple of examples) of the cluetrain manefesto which I linked to previously, but which is realy worth reading properly (i.e. in book form)
interesting the connection between this and small pieces lossely joined
by David Weinberger - Co-author of the cluetrain manifesto
where the second chapter (ignor the page title ;) is entitled Space - it is stated that the web isn't one, even though we think of it as such. But I am not convinced about this...
The idea of maps showing different levels (or perspectives) and possibly also their corresponding interelations is something potentially pretty powerful.
If you can create a map of it then surely what the map represents is some kind of space (even if it isn't tangable).
Understanding what the map depicts and therefore being able to interpret or understand it is another thing...
There is the argument that text is central but when coupled with images (and possibly sound) can text be taken further than when it is unacompanied?
The Art of Being Human by Nick Usborne
is a sort of short version (with a couple of examples) of the cluetrain manefesto which I linked to previously, but which is realy worth reading properly (i.e. in book form)
interesting the connection between this and small pieces lossely joined
by David Weinberger - Co-author of the cluetrain manifesto
where the second chapter (ignor the page title ;) is entitled Space - it is stated that the web isn't one, even though we think of it as such. But I am not convinced about this...
The idea of maps showing different levels (or perspectives) and possibly also their corresponding interelations is something potentially pretty powerful.
If you can create a map of it then surely what the map represents is some kind of space (even if it isn't tangable).
Understanding what the map depicts and therefore being able to interpret or understand it is another thing...
There is the argument that text is central but when coupled with images (and possibly sound) can text be taken further than when it is unacompanied?
The list of reasons why ease of use doesn't happen on engineering projects - UIWEB.COM
was ten (already fourteen :)
these pics are currently hanging on the wall downstairs
SIMONHOEGSBERG.COM
I think they're great!
Reminds me of Bresson
http://www.contrasto.it/eng/exhibits/dettaglio.asp?idm=394&cat=1
http://www.npg.si.edu/exh/cb/
http://www.photology.com/bresson/
*** capturing a moment ***
flux - contextually defined models of language "interactions between these words. Synchronic imprints are a representation which attempts to capture the interactions in a body of language, thus capturing the instantaneous relationships between terms"
sounds a bit like dirk [?] NOT
I really need wiki or swiki functionality in this blogger thang - so the interlinking is ?automatic and the **highlighting** and [linking] would be much easier too :(
sounds a bit like dirk [?] NOT
I really need wiki or swiki functionality in this blogger thang - so the interlinking is ?automatic and the **highlighting** and [linking] would be much easier too :(
Judith S. Donath's
Being Real to appear in Goldberg, K. (ed.) The Robot in the Garden [is this out?]
" How we know each other - how we perceive and construct the identity of our fellow humans - is a difficult question, entangled in the subjectivity of our social perceptions and the many and often opaque motivations of those whom we are attempting to comprehend. It is a difficult question in the real world, where signals as subtle as the slightest raise of an eyebrow can indicate, to those astute enough to notice, a wealth of information about one's allegiances and beliefs - and where we exist amidst a cacophonous abundance of such signals. It is an even more difficult question in the virtual world, where the medium has nearly silenced the cacophony, leaving us to seek scarce hints of identity amidst the typed messages and static, stilted homepages. "
Have been considering the notion of flexibly controlling what is seen of ones-self - if you like, what clothes you wear online - in a particular place or at a certain time - from invisibility cloak (lord of the rings~harry potter) to team colours (crypts#bloods) and from brief flashes of pink plimsoles (which I saw this morning, peeking beneath an anotherwise dour suit) to the bright stripey jumper (as my post-punk *uniform*)
informed in part by my brief experiments of looking/dressing diferent/ly in Habbo
sp!ked-IT | Article | Leonardo made limited
" 'piked is an online
publication with the
modest ambition of
making history as well
as reporting it. 'piked
stands for liberty,
enlightenment,
experimentation and
excellence."
Internetworking (3.2): Article- Three Numbers That (Should) Have Nothing To Do With User Interface Design
ACM: Digital Library: interactions Fast forward: The cult of cute: the challenge of user experience design
have seen this quote rather a lot recently
"people willing to trade their freedom for temporary
security deserve neither and will lose both"
http://acg.media.mit.edu/people/fry/freedom/
found alongside
an alphabet book
on the deep and meaningful Ben Fry's home page
via the latest infoVis article
|gamebutton arcade|
pbf - this kinda demonstrates (in a similar way to SFCave) that small scale design within very tight constraints can produce creative solutions that are effective within potentially more complex environments - this is akin to appliance design, which aims for the lowest common denominator but the resulting simplicity provides benefits for more sophisticated users/systems. These types of benefits are also found when designing for less able users (e.g. the elderly and children) and improving systems for all.
One particular quote springs to mind (which may of course be inaccurate):
"Improve design for the elderly and you improve design for the young"
which is I think from one of these sources:
Rabbitt P. (1990). Age and Design: Age and Design for New Technology.
Age & Cognitive Performance Research Centre, University of Manchester.
Rabbitt P. (1993). When do old people find displays difficulty? IEE
Colloquium on Special Needs and the Interface. Digest No 1993/005.
retraced to an old infoD cafe posting
Vector Park
got to this 'delightful' site having browsed through some slides at MAIMM (see old post) - which is not closed off to the outside world :(((
Loads of great references and links from what sounds like a pretty good book
The Design of Sites - Resources
Flow is rapidly approaching. Find out about related stuff at the Doors of Perception:Magazine
including some v. interesting looking articles
one from no other than Manuel Castells
Redesigning democracy
http://www.doorsofperception.com/features/details/39
Manuel was also the key speaker at the very interesting virtual society end of project conference that I went to ages ago
http://virtualsociety.sbs.ox.ac.uk/events/promise.htm
including some v. interesting looking articles
one from no other than Manuel Castells
Redesigning democracy
http://www.doorsofperception.com/features/details/39
Manuel was also the key speaker at the very interesting virtual society end of project conference that I went to ages ago
http://virtualsociety.sbs.ox.ac.uk/events/promise.htm
shadows of the infinite
flash version (large) but recommended
highlights (for me) are the education interactives:
http://www.infinite.linst.ac.uk/interactive/engsoundmixer.htm
http://www.infinite.linst.ac.uk/interactive/engchaos.htm
and the top of the tree
http://www.infinite.linst.ac.uk/interactive/englight.htm
these are from the education section
http://www.infinite.linst.ac.uk/english/education/chaos.php
The Atlantic Systems Guild is a consulting organization specializing in the complex processes of system building, with particular emphasis on the human dimension.
There some Articles by guild members - some of which are about gathering requirements.
This is also from the elements resources page.
I like Joel on Software's writing - you can get the whole of
User Interface Design For Programmers
which I had seen before but was reminded by a link from
http://www.jjg.net/elements/resources
hope to see the book itself in slightly better close up than this soon
funny that they don't just use the pdf pages for this chapter
User Interface Design For Programmers
which I had seen before but was reminded by a link from
http://www.jjg.net/elements/resources
hope to see the book itself in slightly better close up than this soon
funny that they don't just use the pdf pages for this chapter
came across some old virtual identify links
"Virtual Communities" and "Viritual Identities"
Articles by: H. Rheingold, S. Turkle, M. Slouka
http://www.abacon.com/vitanza/cyber/ch2.html
Virtual Environments for Education, Research and Life
http://tecfa.unige.ch/moo/paris96/papers/daniel.html
Virtual Playground: Architectures for a Shared Virtual World
http://www.hitl.washington.edu/publications/r-98-12/
Howard Rhiengold's Virtual Reality (interview)
http://www.cyberstage.org/archive/cstage11/hlr11.html
Book by Howard Rheingold examines the impact of the online world on political liberties, and
on real world experiences.
http://www.rheingold.com/vc/book/
Getting the Seats of Your Pants Dirty: Strategies for Ethnographic Research on Virtual Communities
http://www.ascusc.org/jcmc/vol3/issue1/paccagnella.html
Identity and Deception in the Virtual Community
http://smg.media.mit.edu/people/Judith/Identity/IdentityDeception.html
Did I mention I am reading this at present?
Inhabiting the Virtual City: The Design of Social Environments for Electronic Communities
http://smg.media.mit.edu/people/Judith/Thesis/
----
one recent additon
http://www.smartmobs.com/
----
"Virtual Communities" and "Viritual Identities"
Articles by: H. Rheingold, S. Turkle, M. Slouka
http://www.abacon.com/vitanza/cyber/ch2.html
Virtual Environments for Education, Research and Life
http://tecfa.unige.ch/moo/paris96/papers/daniel.html
Virtual Playground: Architectures for a Shared Virtual World
http://www.hitl.washington.edu/publications/r-98-12/
Howard Rhiengold's Virtual Reality (interview)
http://www.cyberstage.org/archive/cstage11/hlr11.html
Book by Howard Rheingold examines the impact of the online world on political liberties, and
on real world experiences.
http://www.rheingold.com/vc/book/
Getting the Seats of Your Pants Dirty: Strategies for Ethnographic Research on Virtual Communities
http://www.ascusc.org/jcmc/vol3/issue1/paccagnella.html
Identity and Deception in the Virtual Community
http://smg.media.mit.edu/people/Judith/Identity/IdentityDeception.html
Did I mention I am reading this at present?
Inhabiting the Virtual City: The Design of Social Environments for Electronic Communities
http://smg.media.mit.edu/people/Judith/Thesis/
----
one recent additon
http://www.smartmobs.com/
----
Coincidentally, having just linked to an image site, came across
Happy Earth Day 4/23/2001
Just one of the many great cartoons by Clay Bennett
explodingdog 2002
"hi my name is sam,
i draw pictures, from your titles.
send me a title, or any thing
else you want to talk to me
about"
Sam is one of the speakers at the *gel* conference
http://www.goodexperience.com/gel
which has a pretty impressive line up so I thought I'd check out his site - and it was worth it :)
"On the web, everyone’s a woman."
a great quote from page two of
First Principles: Some Rules of Thumb, and Some Thumbing of Rules - Sample chapter from 'Information Architecture: Blueprints for the Web' again by Christina Wodtke
Bruce Damer's Personal Histories of the Desktop User Interface A re-visiting and revising [of] the famous Bushy Tree diagram of the lineage of visual interactive computing systems.
Spring: Home"The Spring Desktop is concept-centric, not file, folder, site, or brand-centric. It's designed for the way you naturally think."
Nice piece by Christina, on Boxes and Arrows, which starts by talking about French town signs... and goes on to point out the need to be ballanced.
Boxes and Arrows: Leaving the Autoroute "You have to have a broad grounding in the related fields along with a deep understanding of your area of specialization. IBM calls these folks T-shaped people, and seeks them out when hiring time rolls around."
London Artists Book Fair 2002
next weekend 25th – 27th October
I am a big fan of Tom Philips' work, who is one of the artists that will be giving talks, but I won't be able to go as I will be away. If you go and hear Tom talk, could you report back via the e-group?
Admission free,
Friday 11am-6pm, Saturday 11am-7pm, Sunday 11am-5pm
The London Institute at Millbank, McGrigor Courtyard, Atterbury Street, Millbank,
London, SW1.
The complete blurb is here:
http://intranet.linst.ac.uk/news/allstories.php?id=74
If you read HyDeSign, and would like to send me comments or take part in a dialogue with others who are interested in the things posted here, then please subscribe to the HyDeSign e-group
Should I start pushing? In the future, I may send the blog entries to the e-group - that is if anyone subscribes and indicates that they would appreciate this...
Ben S. pointed out this global bug tracking software during his presentation [also as a ppt] last night - which incidentally was a much briefer version of this presentation and didn't need the slides of error dialogue boxes 'cause these happened all on their own. Including a great dialogue box about /no help being available/.
Unfortunately, the software that is supposed to track the crashes seems to be a pretty major culprit itself. See:
Bugtoaster - Do Something about Computer Crashes
Why install yet another cause of crashes - even if it does help to raise awareness?
Rather, all apps should have a crash reporting facility built in - like Netscape - then the company could be told to make the stats public. Rather than the reporting coming from a random sample of users it would come from the complete user base. Data could be stored in a temp file and then sent in the background the next time the user is online.
I was disappointed that Ben glossed over how to make computer companies improve their products and service to users.
Encouraging more vocal complaints seems like a cop out. What about leading academics and professionals people such as himself taking a stand and calling for regulation (shock horror).
Rather than holding up his hands and saying how bad it is that certain states in the US allow software companies to create end user license agreements that basically give the customer no protection at all. I can't remember the name of the legislation... If anyone does can you let me know? The next post will explain how...
It is maybe a shame the event was recorded or streamed like the free public lectures at gresham college - but then again that might have discouraged the pretty vocal and interesting question and answer session. Maybe there are sometimes downsides to everything being connected or recorded ;)
yet more of the Big Picture "It's like
when people began thinking about flying: The natural
way to fly was to build an artificial bird, just as the natural
way to organize information on a computer was to build
an electronic office with a file cabinet and a desktop. But
it turned out that an artificial bird was the wrong way to
make to an airplane, and that airplanes have their own
rules.
And we believe that an artificial office and artificial file
cabinet and artificial garbage can and desktop and so
forth was an obvious first guess but not the right way for
information to be organized on a computer, and that a
narrative or a time stream, which makes perfect sense
intellectually or cognitively, may not work in a paper
office, but it does work when we have the software to
make it happen."
been reading the first chapter in Leonardo's Laptop, not that Ben's ideas are dated, by it reminded me of the two brilliant papers by 'Lick' - see: http://memex.org/licklider.pdf more info about 'Lick' here: http://www.livinginternet.com/?i/ii_licklider.htm and about Taylor here: http://www.livinginternet.com/i/ii_ipto.htm
oh well - the maimm site has gone coy on me ;)
so these link don't work anymore - shame as they were a good advert for my mind??
alan...
-- what a nice way to know all of u here! -- is one of the students sites on the MAIMM site at LCP
Phil Baines also from Linst has an interesting article about open type + on the eye mag site - which is also designed by a student from LCP
so these link don't work anymore - shame as they were a good advert for my mind??
alan...
-- what a nice way to know all of u here! -- is one of the students sites on the MAIMM site at LCP
Phil Baines also from Linst has an interesting article about open type + on the eye mag site - which is also designed by a student from LCP
Dancing with wolves, part 2
Lets define the following categories of obfuscation for interfaces
- Innocent Obfuscation or IO
Overly complex interface designed accidentally by untrained person or organisation
- Negligent Obfuscation or NO
Overly complex interface designed by person or organisation that should know better
- Fraudulent Obfuscation or FO
Overly complex interface designed deliberately to mislead
These, along with some other pretty funny observations, are from:
Les Hatton's keynote slides
from HCI 2002
More Rethinking the GUI "[...] if they don't know the big
picture, if they can't add it up, if they don't see where it's
leading, if they don't understand the story line.
Yet ironically, we have the wrong information structures,
the wrong knowledge structures, so increasing the
amount of data makes us worse and not better
informed, because we're buried under more and more
stuff and we have less time to put the pieces together,
we have less time to think about it, we have less time to
mull over the big picture and let it emerge."
Icograda | graphic design worldwide This Is What I Have Learned
by Milton Glaser
there is also a PDF version
this article really makes you think about you practice and your position...
for me it contains too many reminders of what I am currently, more often than not, trying to forget :(
...somethings I'd rather not have pointed out to me
by Milton Glaser
there is also a PDF version
this article really makes you think about you practice and your position...
for me it contains too many reminders of what I am currently, more often than not, trying to forget :(
...somethings I'd rather not have pointed out to me
Technical Communication Library: Articles: Learning from Games: Seven Principles of Effective Design Why do players of computer games seem to approach those applications without fear, eagerly exploring and learning as they go, while users of business applications will go out of their way to keep from using the tools? [...] Why can’t business applications be more like games? In this article, we attempt to lay the ground work for future research by defining seven design principles found in games that we believe contribute to the creation of more usable applications."
FREE - registration required
Rethinking the GUI for the Big Picture"Gelernter and his team
have developed a software program intended to
revolutionize how personal computers save and display
information.
The goal: to present all information—word-processing
documents, e-mail, pictures, music, everything—as a
stream of time-ordered files that can be reorganized
instantly into substreams by topic."
There is a nice overview of TextArc in the latest issue of InfoVis Mag
Cannot find the people browser in CSCWplace
which looks similar to but less sophisticated than visual who
Cannot find the people browser in CSCWplace
which looks similar to but less sophisticated than visual who
Though entitled Current Vita
this page actually contains 'Some Papers' by J.M. Carroll.
Highlights for me are:
Community computing as human ± computer
interaction
Articulating collaboration in a learning
community
and the classic from 1994
Binding Objects to Scenarios of Use
Digital Web Magazine - An interview with Peter Merholz and Nathan Shedroff on User-Centered Design "developers ignore important issues and feedback as they discount things they don't really want to address"
"Oftentimes, what is *most* useful, usable, and meaningful to the end-user is untenable from a business perspective, and the product, while maybe popular, is a financial failure."
"Oftentimes, what is *most* useful, usable, and meaningful to the end-user is untenable from a business perspective, and the product, while maybe popular, is a financial failure."
Interview with The Don in New Scientist "[Software design is done] best by
having a dictator. From the user's point of view, you must have a
coherent design philosophy, and I don't see how that could come
about from open source software. The person who's done it best is
Steve Jobs, and he's well-known for being a tyrant."
Having just come across the Gnome GUI for Linux, I would suggest Don allows OpenSource time to settle before making such proclemations. There are differences between dictatorial and machiavelian approaches. Raymond, proposes the 'Charismatic Coordinator Theory' of OpenSource. And there is always the small but slow coupling approach put forward in Dust or Magic by Bob Hughes.
Even though Don confesses to being a tinkerer himself. The key issue [FMM] that wasn't touched on in the interview, is the question of gradual improvement, constant but subtle tinkering. The impact should only be noticable in that something is easier. The changes should not disrupt the previously learned behaviour.
The SIGCHI Bulletin
has some very good articles in it
but...
...t'is a shame about the online access issues - particularly considering they are an HCI special interest group - pdf's designed for print, some of which are 2MBs - though at least they recently added bookmarks to them ;)
these are in stark contrast to the very nicely formatted versions of William Hudson's articles (in the same) which he posts here: syntagm.co.uk/design/articles.htm
pleased to come across this, what with my current increased interest in aural-visualisations (if there are such things)
Unlocking the Mysteries of Science by Diana Phillips Mahoney, Computer Graphics World, July 1995.
Scroll to the bottom for other visualisations such as this
mountain plot of ozone pollutant concentrations.
This was alongside (should I say rooted with) a similarly old, but also far from dated piece about
Principles of good GUI Design
which just appeared (without a publication date) on bogieland.com/infodesign
GUUUI - InfoRomanticism on the Internet"It is a brave new canvas for the interface and interaction designer, whose endogenous qualities of imagination and passion are needed to make data accessible on both an aesthetic and pragmatic level. This is Romanticism with transforming data into usable Information. Such Romanticism is vital in contributing to the meliorism of the internet age and the information ages to come!"
GUUUI - InfoRomanticism on the Internet
Celebrating the Creature of Data
- Celebrating data as living information
- Treating data as a body, organic and evolutionary and as an entity bigger than ourselves"
Great new issue of guuui - no mention of Ben tho' |-]
Better fix that.
Getting from Research to Personas: Harnessing the Power of Data
by Kim Goodwin, Director of Design, Cooper
see also:
perfecting_your_personas
and the many other useful articles
and as I mentioned previously newsletters
by Kim Goodwin, Director of Design, Cooper
see also:
perfecting_your_personas
and the many other useful articles
and as I mentioned previously newsletters
loads of grt links
zone-art - photo / sound / experiments
descriptions in french
+ abrv8ns @ o-:
also from DgtlWebMag
zone-art - photo / sound / experiments
descriptions in french
+ abrv8ns @ o-:
also from DgtlWebMag
Digital Web Magazine - Keep It Simple: Fluid Thinking "The fluidity of the Web is not the problem, it's the solution. If you accept that your site will never be viewed exactly as you want it, you understand the spirit of the Web and its standards."
gerry is getting ahead of himself
he's already in October in his
A step-by-step approach to
web classification design
"Learn how you can effectively design a robust,
reader-friendly web classification"
but 'spells it out' nicely
he's already in October in his
A step-by-step approach to
web classification design
"Learn how you can effectively design a robust,
reader-friendly web classification"
but 'spells it out' nicely
when you view a ppt file within IE
the logo is replaced with that of Netscape
(I guess to do with view files of type settings)
but quite funny non-the-less
the content is from errrm:
http://www.louisrosenfeld.com/presentations/020920-umbs.ppt
the logo is replaced with that of Netscape
(I guess to do with view files of type settings)
but quite funny non-the-less
the content is from errrm:
http://www.louisrosenfeld.com/presentations/020920-umbs.ppt
Kibo quote: " 'Zurich', a very faithful but unlicensed clone [of Universe]"
other fontastic info here - via (hopefuly not auto)Matt-IC
C-:
is there such a thing as a left-handed(facing)-emoticon ¿ {-|
Neave's Webgames - Pong, Snake, Pacman, Space Invaders and more
of the Old Skool variety
IC matt keeps - going on about games - I think I'd rather just play them :)
of the Old Skool variety
IC matt keeps - going on about games - I think I'd rather just play them :)
still going backwards,
Tom Erickson paper for DIS 2000 Lingua Francas for Design: Sacred Places and Pattern Languages "A central challenge in interaction design has to do with its diversity. Designers, engineers, managers, marketers, researchers and users all
have important contributions to make to the design process. But at the same time they lack shared concepts, experiences and
perspectives. How is the process of design-which requires communication, negotiation and compromise-to effectively proceed in the
absence of a common ground?"
must check out what happens at the drs's common ground
or you might prefer common ground
Tom Erickson paper for DIS 2000 Lingua Francas for Design: Sacred Places and Pattern Languages "A central challenge in interaction design has to do with its diversity. Designers, engineers, managers, marketers, researchers and users all
have important contributions to make to the design process. But at the same time they lack shared concepts, experiences and
perspectives. How is the process of design-which requires communication, negotiation and compromise-to effectively proceed in the
absence of a common ground?"
must check out what happens at the drs's common ground
or you might prefer common ground
all functions should be available at all times!
quote from:
Summary of The Humane Interface"In present systems, work gets done in applications (which are sets of commands that apply to certain kinds of objects). Tasks are not accomplished at the desktop, and desktops (or launching areas in general) should disappear as interfaces improve. The idea of an application is an artificial one, convenient to the programmer but not to the user. From a user’s point of view there is content (a set of objects created or obtained by the user) and there are commands that can operate on objects. Commands should be independent of applications and be applicable at any time and to any object."
Surely this would make managing the miriad of function that are available even within a single application impossible - how could every possible function be available all the time - and with it's own unique gesture? - this sounds like using semiphore to communicate with someone who is sitting next to you - restricting the channel and probably increasing the likelihood of errors by a factor of n++
quote from:
Summary of The Humane Interface"In present systems, work gets done in applications (which are sets of commands that apply to certain kinds of objects). Tasks are not accomplished at the desktop, and desktops (or launching areas in general) should disappear as interfaces improve. The idea of an application is an artificial one, convenient to the programmer but not to the user. From a user’s point of view there is content (a set of objects created or obtained by the user) and there are commands that can operate on objects. Commands should be independent of applications and be applicable at any time and to any object."
Surely this would make managing the miriad of function that are available even within a single application impossible - how could every possible function be available all the time - and with it's own unique gesture? - this sounds like using semiphore to communicate with someone who is sitting next to you - restricting the channel and probably increasing the likelihood of errors by a factor of n++
modules and modelessness
quote from: Summary of The Humane Interface "The present paradigm of desktop, applications, and documents can be replaced by a simpler, modeless concept of content and commands. In such an environment, vendors will sell command sets and transformers rather than applications, and a user may not have to deal with a huge application when all he wants is a few new abilities. Such a reorganization will also eliminate much redundant code now present in the multiple applications we use (consider how many different text editors reside on a typical personal computer: There’s one for the word processor, one for the file name editor, one for dialog boxes.... But there need only be one set of commands for word processing functions)."
But even within so called 'word processing' functionality there is a great deal of variation that is required - sometimes you need different capabilities (spell check, html viewer,
(if this was transcopied then I wouldn't be worrying about potential infringement :)
quote from: Summary of The Humane Interface "The present paradigm of desktop, applications, and documents can be replaced by a simpler, modeless concept of content and commands. In such an environment, vendors will sell command sets and transformers rather than applications, and a user may not have to deal with a huge application when all he wants is a few new abilities. Such a reorganization will also eliminate much redundant code now present in the multiple applications we use (consider how many different text editors reside on a typical personal computer: There’s one for the word processor, one for the file name editor, one for dialog boxes.... But there need only be one set of commands for word processing functions)."
But even within so called 'word processing' functionality there is a great deal of variation that is required - sometimes you need different capabilities (spell check, html viewer,
(if this was transcopied then I wouldn't be worrying about potential infringement :)
some comments on Raskin's humane interface summary (i have got the book - but this is a much easier place to start)
quote from:Summary of The Humane Interface "The twin problems of navigation and limited display size can both be ameliorated by using a video camera paradigm, where the user can zoom in and out and pan horizontally and vertically over a universe of objects. Objects (documents, pictures, games, anything that has a visual representation) can be grouped into visible clumps and clusters, which can be marked with colors and shapes, and left in locations that are in themselves memorable (the address book is in the upper left corner of the world). Zooming out from your computer can give you a view of your local network, and going still farther, the web comes into view, as organized by a universe vendor (comparable to today’s portal vendors)."
The problem with this can be seen very clearly on the itch site and on a crowded desktop
- the reason for this is two fold (at least), first, to get a complete picture of even a reletatively small set of objects requires one to zoom out too far to be able to see clearly what the groups/objects are and secondly, this still relies on the user to determine where and how to sort their information (as they do with traditional file systems). The notion (mentioned by various people - inlcuding me) of tagging files with context relevant icons and sorting into context related groupings would help - but the ability of software to identify accurately the context related objects (i.e. which relate to the same project or activity) is questionable....
quote from:Summary of The Humane Interface "The twin problems of navigation and limited display size can both be ameliorated by using a video camera paradigm, where the user can zoom in and out and pan horizontally and vertically over a universe of objects. Objects (documents, pictures, games, anything that has a visual representation) can be grouped into visible clumps and clusters, which can be marked with colors and shapes, and left in locations that are in themselves memorable (the address book is in the upper left corner of the world). Zooming out from your computer can give you a view of your local network, and going still farther, the web comes into view, as organized by a universe vendor (comparable to today’s portal vendors)."
The problem with this can be seen very clearly on the itch site and on a crowded desktop
- the reason for this is two fold (at least), first, to get a complete picture of even a reletatively small set of objects requires one to zoom out too far to be able to see clearly what the groups/objects are and secondly, this still relies on the user to determine where and how to sort their information (as they do with traditional file systems). The notion (mentioned by various people - inlcuding me) of tagging files with context relevant icons and sorting into context related groupings would help - but the ability of software to identify accurately the context related objects (i.e. which relate to the same project or activity) is questionable....
was looking for this comment by PeterMe on Matt's post about humanising technology - and finally found it - no search on PeterMe and it didn't come up on google - what I had forgotten was that I had already posted a comment - of sorts
so I back linkedup
interesting to see that Matt's post was even mentioned in the recently linked to digital web magazine
so much talk recently about location based services - for me this upsideclone piece - The Campaign for Real Advertising was much more interesting (and funny) when it come to utilising location related information - and all from a simple postcode
0xDECAFBAD: Zauri, BlogWalking, Smart Mobs and other oddities
Still Going Back, to April 2001 a Refreshing Comment which means we can all be included :) - From Issue Number 2 of
Loop: AIGA Journal of Interaction Design : Interview with Terry Swack
“...when I use the term “experience design,” it refers to a community of practice, an industry sector, if you will, not a field, and especially not a single type of practitioner.”
itch ball
this small shockwave movie simply demonstrates the various behaviours that can be asigned to duplicate movie clips
[switch between the control keys for the best result]
this small shockwave movie simply demonstrates the various behaviours that can be asigned to duplicate movie clips
[switch between the control keys for the best result]
finally remembered to go back and check out the first matt (of the jones variety)'s blog and found this great interview with Ian Banks (without an M)
who says "I just pick up my stories as I amble along, little bits of this, little bits of that. It gets easier the longer you've been at it." now I must try and start my lj!
don't know why I didn't mention this when I posted about the brokers pda design...
the info originated in action reaction interaction a blueprint interaction design special which is extended here
Information overload: learning to take your time: August 05, 2002 issue of New Thinking
Not so new but definately worth thinking about - sometimes it's worth going back in time, but slowly :) Loads of other interesting articles on gerry's site (author of content critical)
Best Practices for Web Publishing Conference
some very useful -if massive- mp3 files - notably for me -
Christina Wodtke
Putting the 'Eye' in Interface: Effective and Beautiful Interface Design
(MP3 41.5Mb)
Publications - Whitney Quesenbery - wqusability.com
some top notch articles by an experienced practitioner - who has just gone freelance!
Fletcher, Alan. - The art of looking sideways. - London : Phaidon, 2001 - 0714834491
what a great (in two senses) book - it weighs in at 1067 pages with quality illustrations - quirky, fun and thoughtful
inspired this very time consuming experiment
with FlashAmazon (this darker links go both ways)
- it is of the [strong] coffee table variety - described by a friend as a design blog in a
book - and has some excellent quotes and accompanying visuals - one that stood out was a text
description of the capabilities of an elephants trunk (by Stephen Pinker no less) in the shape of an ele... - with some brilliant snippets by John
Fowles
Great Idea The "Not the Best Weblog" Project
Mine is another vote for Matt - which won't surprise anyone who has read mine...
I think one of the reasons why I like Matt's posts are they are delivered via email!
The downside is the lack of a decent search on interconnected/home
Web Page Design for Designers
great piece about CSS Positioning: How the browsers cope
with a link to Joe's FunWithFonts
Ubiquity - Interviews
with the movers and the shakers!
including recently Don Norman and Terry Winograd (who is off to work with Google!)
also worth checking are:
interactions
and the student mag
crossroads
anti banners from soul bath using their very nice 3D building interface
don't know what is going on with the hi-res site - you can't read a damb thing
Goldman Sachs Wireless NYSE Handheld Device
This project outlines a very interesting approach to designing an information appliance - the method adds novel digital functionality to existing physical activities. The idea was to 'bring the technology to the project gently'. I am currently (finally) reading information appliances and beyond so this is sort of timely. A good review can be found at uidesign.
Also on the DIDI site is:
TextArc
a very unusual visualisation of large bodies of text which provides clues as to the importance of words by highlighting their individual occurrences, it also provides a pattern of the flow of the story through the individual key words (the result is visually attractive but the functionally or purpose is totally opaque)
...
(whilst checking the links still worked on my hy_web site) I came across
"The Battle to Define the Future of the Book in the Digital World"
by Clifford Lynch, published in the best (actually the most clicked on!) of f ¡ ® s T - m o ñ d @ ¥ s (as they don't have a rating system ;-)
"Do only what only you can do" [my emph]
a brilliant quote from Edsger Wybe Dijkstra 1930 - 2002
"The price of reliability is the pursuit of the utmost simpicity. It is a price which the very rich find most hard to pay." ~Sir Anthony Hoare, 1980
introductory quote from EWD1304 one of the many EWD papers accessible from In Pursuit of Simplicity the manuscripts of Edsger W. Dijkstra
his stark criticism of todays software systems reminded me of Why Systems Fail and Problems Sprout Anew which also talks about how we continualy remove symptoms and then find new ones to blame
The impact of these papers was I think in part increased by the fact that they are all (I think) hand written and then photocopied and sent to the various recipients (they have subsequently been collected, scanned and made available as pdf).
Edsger's handwriting
would make a nice starting point for a typeface (i reckon)
maybe I'll try?
Semantic Studios | Publications | Semantics | The Age of Findability
hopefuly, the first in a series of links which follow the theme:
adaptability in design
some top notch pieces in the
Cooper Newsletters
so I signed up for email delivery
as otherwise I will forget to return [no doubt]
>> push technology is was already with us
<< we just didn't realise
simple email subscriptions to relevant web feeds
(must find out more about RSS)
cityofsound/blog/Tom Moran on Everyday Adaptive Design (long)
quote>> "Design, Build, Adapt (a logarithmic rather than linear relationship, hinting that
time is the best designer!)"
was waiting for something from DIS2002
and this was well worth waiting for
maybe this is where matt got it from
worse (still) is better
Spring-Watching Pavilion
A gentle spring evening arrives
airily, unclouded by worldly dust.
Three times the bell tolls echoes like a wave.
We see heaven upside clown in sad puddles.
Love's vast sea cannot be emptied.
And springs of grace flow easily everywhere.
Where is nirvana?
Nirvana is here, nine times out of ten.
-from the Vietnamese of Ho Xuan Huong
[...]
For example, network TV is flooded with adolescent humor, sex, and violence because these are the most basic drives people have, while an interest in Vietnamese poetry - which is a very refined poetry - is quite rare. We call this the intersection effect.
The phenomenon of worse is better occurs even within a relatively esoteric sub-field like object- oriented programming and programming languages.
---
two quotes from the
Back to the future (panel session): Is worse (still) better?
from the
Addendum to the 2000 proceedings of the conference on Object-oriented programming, systems, languages, and applications
Spring-Watching Pavilion
A gentle spring evening arrives
airily, unclouded by worldly dust.
Three times the bell tolls echoes like a wave.
We see heaven upside clown in sad puddles.
Love's vast sea cannot be emptied.
And springs of grace flow easily everywhere.
Where is nirvana?
Nirvana is here, nine times out of ten.
-from the Vietnamese of Ho Xuan Huong
[...]
For example, network TV is flooded with adolescent humor, sex, and violence because these are the most basic drives people have, while an interest in Vietnamese poetry - which is a very refined poetry - is quite rare. We call this the intersection effect.
The phenomenon of worse is better occurs even within a relatively esoteric sub-field like object- oriented programming and programming languages.
---
two quotes from the
Back to the future (panel session): Is worse (still) better?
from the
Addendum to the 2000 proceedings of the conference on Object-oriented programming, systems, languages, and applications
Kaliber10000 :. Menu
lots of pbf from the k10 krew
the k10k issues are akin to this is a magazine and dodge [1] and dodge [2]
The New Age of the Book
By Robert Darnton (from 1999!)
which begins "Marshall McLuhan's future has not happened. The Web, yes; global immersion in television, certainly; media and messages everywhere, of course. But the electronic age did not drive the printed word into extinction [...]'
which reminded me of the brilliant
The future of the book by G. Nunberg
both of which relate to compare with Matt's latest interconnected piece about the nature of the web as an oral medium
which in turn got me thinking about the cluetrain - and the importance of *real* voices
:-o
then
Andrew Dillon, Ph.D. - Selected Publications
some v. interesting looking articles about iD/A and HCI
including :
HCI and the Technologies of Information [pdf]. a new chapter for J. Carroll's edited book, HCI in the New Millennium which explores the history and considers the future of HCI in the context of new information systems such as DLs.
Digital Web Magazine - IAnything Goes
By Jeff Lash
>>quote This is not to say that information architects are the leftovers,
the bottom of the barrel, or the lost souls who could find no
other home. This path actually makes a lot of sense. For the
most part, information architects are communicators and
strategists. While others merely tolerated the mishmash of
responsibilities, they relished in it. << quote
but what about the scum on the surfice :-¿
By Jeff Lash
>>quote This is not to say that information architects are the leftovers,
the bottom of the barrel, or the lost souls who could find no
other home. This path actually makes a lot of sense. For the
most part, information architects are communicators and
strategists. While others merely tolerated the mishmash of
responsibilities, they relished in it. << quote
but what about the scum on the surfice :-¿
You and We: a collective experiment from Born Magazine
another one - for the pointless but fun - blory
simple but effective ( i n a t v s t y l i e )
another one - for the pointless but fun - blory
simple but effective ( i n a t v s t y l i e )
The right way around via matt jones | work & thoughts
which mentions: Invent! Refine! Design!
which reminded me of my silly image on the units intranet page
:b
which mentions: Invent! Refine! Design!
which reminded me of my silly image on the units intranet page
:b
Social Network Thoughtwander
Peter sort of describes (and then there is a link to) ContactMap which I (wish I hadn't) mentioned...
A comment led to a recording of Rethinking The Modern Operating System
By Richard Rashid, VP Research, Microsoft Corp [2002-05-17]
which I think I'll listen to
and a link in the article to this
Social Network Analysis of the 9-11 Terrorist Network
what with comments by [interconnected] Matt in one of the following entries and all this got me thinking about connectedness - and how it can be used to help understand an issue/situation - which led back to my idea for visualising the learning process - and how ideas were formed and the reactions they received (within a group) over time...
Peter sort of describes (and then there is a link to) ContactMap which I (wish I hadn't) mentioned...
A comment led to a recording of Rethinking The Modern Operating System
By Richard Rashid, VP Research, Microsoft Corp [2002-05-17]
which I think I'll listen to
and a link in the article to this
Social Network Analysis of the 9-11 Terrorist Network
what with comments by [interconnected] Matt in one of the following entries and all this got me thinking about connectedness - and how it can be used to help understand an issue/situation - which led back to my idea for visualising the learning process - and how ideas were formed and the reactions they received (within a group) over time...
On Systems Architecture
"It is my thesis that though
we think of the inhibitors of successful architecture as entirely
technological, they are much more likely to be economic,
political and sociological."
by Tom De Marco
author of peopleware - recommended book about software development from my LGU days
"It is my thesis that though
we think of the inhibitors of successful architecture as entirely
technological, they are much more likely to be economic,
political and sociological."
by Tom De Marco
author of peopleware - recommended book about software development from my LGU days
Web Development
don't know when this arived - got to it via a link to the last issue of CMC mag (by John December)
came across whilst looking for RRE link in my totally >>unsorted<< bookmarks
>> cameacross <<
>> domain - or new blog <<
must post something about ackba-langsa
all the descriptions I found on the web seemed to be mostly wrong!
I learnt when I was a boy 'nia outhsa ondonla' - bakslang is contructed by : 'ovingma heta astla etterla ota heta ndea ndaa ddinga naa a!'
(not sure what the rule is for words starting or ending with 'naa aa')
www.mnftiu.cc | home
passed a link to 'get your war on' at this site to Phil Agre which may apear in his RRE pointers I guess?
it is quite funny (from matt - again!!! !-)
Fourth World - Net Apps: Beyond the Browser
quite an old article about the need for desktop web-enabled apps as oposed to browser based systems
it also has some good links to other articles and the key interface design guidlines (for some reason)
:b
This is a Magazine
simple - with some very nice imagery
yet another
top tip
from
matt [interconnected-daily]
simple - with some very nice imagery
yet another
top tip
from
matt [interconnected-daily]
Words Drive Action - User Interface 7 East Conference - Interview with Gerry McGovern
who calls for a shift from software and design to editting (content)
and therefore there is a need to understand who the user is and what they are looking for
a common approach to metadata is needed or XML provides minimal benefit
quality metadata means people will be able to find something and have confidence about exactly what they have found (details, date, author, references, popularity, etc...)
he raises the issue of following navigation standards - e.g. the sign for a motorway is fairly universal ( two lanes and a bridge ) - web conventions can provide similar benefits - some fundemental content publishing rules have developed over a long time and should be followed by web designers but will also need further refinement (as it is harder to read and behavior is different - requires chunking)
I just came across two items of note
good enough to pass on to the infoD café.
One is very useful, both are informative!
Page Size Chart
http://www.robertcharlton.dial.pipex.com/06notes/061.htm
How big is a web page?
What do most people see on their monitors?
Whats the best size page to print?
The Golden Mean A series of pages from Looking and Seeing, Kurt Rowland.
http://www.robertcharlton.dial.pipex.com/06notes/size/gm01.htm
[note: this is designed to open in a new fixed size/no menu window from another page]
These are both on the web site of Robert Charlton
who is currently a student on the
MA Communication Design course at CSM
and the footer reads:
Win the hearts and minds ,
Make a difference not just a profit
which I thought was nice too :)
- shame about the CSM site
-- the course link is to the plain text version ;-)
MONKEYmedia - REFERENCE: Domains of Design
great break down of information, interface and interaction design - the 'five styles of interaction' piece is also worth checking
[this is the text only version - as you can't link to right bit of the frames/flash vers :-]
great break down of information, interface and interaction design - the 'five styles of interaction' piece is also worth checking
[this is the text only version - as you can't link to right bit of the frames/flash vers :-]
the undesigners - phil patiris
great rant (amoungst others) about how the 'mass media culture infects, replaces, and trivializes the reality, variety, and genuineness of life with a monolithic consumerist fantasy'
phil has a site with some great movies
which are used to demonstrate issues relating to fair use :)
great rant (amoungst others) about how the 'mass media culture infects, replaces, and trivializes the reality, variety, and genuineness of life with a monolithic consumerist fantasy'
phil has a site with some great movies
which are used to demonstrate issues relating to fair use :)
Volere Requirements Specification Template
looks like a very useful tool to guide the requirements gathering process!
mentioned in
The emperor has no lab coat
an article by George (interactionbydesign) Olsen
looks like a very useful tool to guide the requirements gathering process!
mentioned in
The emperor has no lab coat
an article by George (interactionbydesign) Olsen
ACM: Ubiquity - Talking with Terry Winograd > snip >> I also think people will carry devices with them that have various powers. They'll use a mixture of modalities. << snipped <
tset :hcraeS elgooG
tset : test
hcraes : search
no : on
sdrawkcab : backwards
elgoog : google
sseltniop : pointless
tub : but
nuf : fun
and whilst on the subject of mirrored meaning
:bd:
touching tongues
maybe I should start a
sseltniop tob nuf ... golb?
tset : test
hcraes : search
no : on
sdrawkcab : backwards
elgoog : google
sseltniop : pointless
tub : but
nuf : fun
and whilst on the subject of mirrored meaning
:bd:
touching tongues
maybe I should start a
sseltniop tob nuf ... golb?
Web Style Guide, 2nd Edition
a new version of the brilliant Yale style guide
loads of new content, lots with visual examples!
would be v. good to have a pdf version...
and accessibility (which is threaded through the chapters) could have been given it's own chapter aswell maybe?
a new version of the brilliant Yale style guide
loads of new content, lots with visual examples!
would be v. good to have a pdf version...
and accessibility (which is threaded through the chapters) could have been given it's own chapter aswell maybe?
Productsphere: The Shape of Information | Metropolis Magazine | July 2002
nice visual essay with examples of information design in the round (i.e. mainly physical objects)
our library doesn't have the book mentioned as a seminal work by graphic designer Ladislav Sutnar and architect Knud Lönberg-Holm -- Catalog Design Progress [1950]
will keep looking...
nice visual essay with examples of information design in the round (i.e. mainly physical objects)
our library doesn't have the book mentioned as a seminal work by graphic designer Ladislav Sutnar and architect Knud Lönberg-Holm -- Catalog Design Progress [1950]
will keep looking...
i wrote another brief review on GUUUI of software design and usability what I consider to be a really worthwhile read for anyone pomdering the issues surrounding successful interaction design
After the Dot-Bomb
everyone else is linking to this (so I thought, why not join them ¿-) - from the author of The Design of Browsing and Berrypicking Techniques which is well worth reading too
The final piece of advice is that "If you develop a site with any information retrieval component at all, then hire information expertise." So this maybe bodes well for budding InfoDs and InterDs.
everyone else is linking to this (so I thought, why not join them ¿-) - from the author of The Design of Browsing and Berrypicking Techniques which is well worth reading too
The final piece of advice is that "If you develop a site with any information retrieval component at all, then hire information expertise." So this maybe bodes well for budding InfoDs and InterDs.
The Limits to User-Centeredness
interesting report from the Design + Culture 02 conference by James Woudhuysen who was one of the speakers
the rest of the design institute site looks worth checking
came across this via Marc Retig's site - which I won't link to as he is in hte process of moving ;-)
interesting report from the Design + Culture 02 conference by James Woudhuysen who was one of the speakers
the rest of the design institute site looks worth checking
came across this via Marc Retig's site - which I won't link to as he is in hte process of moving ;-)
Mental Models
excellent Motion Induced Blindness (MIB) demonstration!
in the latest InfoVis
- now what impact do all those roll-over button with animated gifs have I wonder...?
excellent Motion Induced Blindness (MIB) demonstration!
in the latest InfoVis
- now what impact do all those roll-over button with animated gifs have I wonder...?
Loop: AIGA Journal of Interaction Design Education - The Media Design Graduate Program
re-design by Brenda Laurel - so not surprising to see they have achieved a very complete course!
this mirrors what I have said about multimedia design for ages - no point teaching tools - we should be teaching techniques - and the term multimedia is itself rather defunct (as what type of computing doesn't include aspects of mm?)
other articles in this issue are good too - particularly one by Mark Retig about designing his UID course!
re-design by Brenda Laurel - so not surprising to see they have achieved a very complete course!
this mirrors what I have said about multimedia design for ages - no point teaching tools - we should be teaching techniques - and the term multimedia is itself rather defunct (as what type of computing doesn't include aspects of mm?)
other articles in this issue are good too - particularly one by Mark Retig about designing his UID course!
Best of CHI-WEB and SIGIA-L - UIWEB.COM
>> summaries of summaries <<
interesting this constant re-grouping of prevous groups of links or posts - just goes to show how important being able to find things is!
this also came from GUUUI and is on InfoD too
>> summaries of summaries <<
interesting this constant re-grouping of prevous groups of links or posts - just goes to show how important being able to find things is!
this also came from GUUUI and is on InfoD too
Visual Metaphors
another interesting (if rather short and simplistic) piece from Inf@Vis! the digital magazine of InfoVis.net
where there is a link to:
The Myth of Metaphor by Alan Cooper
these provide a good companion to:
Metaphor: A Double-Edged Sword (May 2000) from the ACM digital library (which for some reason I can still access!)
or can be requested for personal use from:
http://www.syntagm.co.uk/design/articles.htm where there are lots of other interesting articles written by William Hudson
another interesting (if rather short and simplistic) piece from Inf@Vis! the digital magazine of InfoVis.net
where there is a link to:
The Myth of Metaphor by Alan Cooper
these provide a good companion to:
Metaphor: A Double-Edged Sword (May 2000) from the ACM digital library (which for some reason I can still access!)
or can be requested for personal use from:
http://www.syntagm.co.uk/design/articles.htm where there are lots of other interesting articles written by William Hudson
Interactivity in the context of designed experiences
covers a lot of ground (and well)
found this having followed a reference to Heeter in a LGU QD300 lecture
covers a lot of ground (and well)
found this having followed a reference to Heeter in a LGU QD300 lecture
GUUUI - The Interaction Designer's Coffee Break
This is new - and contains some quite interesting articless - I surprised myself by posting a 'review' of Where the Action Is by Paul Dourish.
This is new - and contains some quite interesting articless - I surprised myself by posting a 'review' of Where the Action Is by Paul Dourish.
Kaliber10000 :. Front
back on the block - but not for poor old browsers...
actually - it is interesting to see quite how bad it looks in NS4.7
interesting to see the url containing layout descriptions - now how does that work...?
back on the block - but not for poor old browsers...
actually - it is interesting to see quite how bad it looks in NS4.7
interesting to see the url containing layout descriptions - now how does that work...?
stumbleupon.com - personalized websurfing
from [ic] daily - this collaborative filtering thing is what I have been raving about for ages - interesting to see how you/they identify associations
I wanted to do this - but it doesn't work in NS4.7 - so will have to access via IE!
one day I will upgrade to a standards supporting modern browser...
maybe next week ¿-)
from [ic] daily - this collaborative filtering thing is what I have been raving about for ages - interesting to see how you/they identify associations
I wanted to do this - but it doesn't work in NS4.7 - so will have to access via IE!
one day I will upgrade to a standards supporting modern browser...
maybe next week ¿-)
liked this piece about Prices so i posted a reponse - about the gift economy
Matt writes some craazy shit
and posts cool llinks
daily
long time no posts
been thinking about having the ' bottle to blag '
and accessibility stuff for a report :(
as James says -to paraphrase- reports are a sign of lack of action
- will find the think to that quote in the cafe one day...
Matt writes some craazy shit
and posts cool llinks
daily
long time no posts
been thinking about having the ' bottle to blag '
and accessibility stuff for a report :(
as James says -to paraphrase- reports are a sign of lack of action
- will find the think to that quote in the cafe one day...
Boxes and Arrows: The CHI/AIGA Experience Design Forum
interesting report from 1st ever ED Forum - written by George Olson
one talk was about a research project looking at two-hnaded interaction using mouse and track-ball with menus or icons
see: M. Beaudouin-Lafon, W.E. Mackay, Reification, Polymorphism and Reuse: Three Principles for Designing Visual Interfaces, In Proc. Advanced Visual Interfaces, Palermo, Italy, May 2000, ACM Press, pages 102-109. [pdf]
interesting report from 1st ever ED Forum - written by George Olson
one talk was about a research project looking at two-hnaded interaction using mouse and track-ball with menus or icons
see: M. Beaudouin-Lafon, W.E. Mackay, Reification, Polymorphism and Reuse: Three Principles for Designing Visual Interfaces, In Proc. Advanced Visual Interfaces, Palermo, Italy, May 2000, ACM Press, pages 102-109. [pdf]
White Paper | Analyzing the Analysts
went back here - and thought why not
haven't blogged much meself for ages
been to busy BbBlogging!
went back here - and thought why not
haven't blogged much meself for ages
been to busy BbBlogging!
XML.com: The Semantic Web: A Primer [Nov. 01, 2000]
a good clear primer - with lots of other useful stuff at useful Inc
a good clear primer - with lots of other useful stuff at useful Inc
Interaction
on user centred virtual architecture (uce's)
an article from : Special Issue on Designing Virtual Worlds Vol. 4 of Int. Journal of Design Computing
on user centred virtual architecture (uce's)
an article from : Special Issue on Designing Virtual Worlds Vol. 4 of Int. Journal of Design Computing
went to this talk by Jared Spool - tother day
was not mightily impressed - a lot fo the content had already been sent out as part of UIE's free newsletter - I even sent a mail to complain... haven't had a repsonse as yet - these design events that cannot practice what they preach - reminds me of the design for usability event - with no handouts or info on the web site - and a discussion board that was promised by never materialised :(
Information Foraging in Information Access Environments
old but interesting foraging article by Peter Pirolli and Stuart Card
found via - Usability: Jared Spool Presents Hard Evidence
which is also worth revisiting
old but interesting foraging article by Peter Pirolli and Stuart Card
found via - Usability: Jared Spool Presents Hard Evidence
which is also worth revisiting
Art, Science, and Magic: What really happens
during User-Centered Design? by Carol Righi, Ph.D.
more interesting links from InfoD Newsflashes
during User-Centered Design? by Carol Righi, Ph.D.
more interesting links from InfoD Newsflashes
Seven Principles for Cultivating Communities of Practice
v. interesting - the rythm here is downbeat - that's for sure :(
had this read to me by the new version of ReadPlease
:)
v. interesting - the rythm here is downbeat - that's for sure :(
had this read to me by the new version of ReadPlease
:)
Welcome to InfoDesign - To Surf The Community
regularly quality InfoD stuff
and you can now subscribe for NewsFlashes
regularly quality InfoD stuff
and you can now subscribe for NewsFlashes
Evaluating Web Information and Design (5 of 5)
Useful references from a very simple but concise guide to web design evaluation
Useful references from a very simple but concise guide to web design evaluation
PixelRaiders
David is attending this - i look forward to finding out what he discovers - funny to see that Liz Goodman from smartLAB is presenting and that the link to CSM doesn't work :)
they could do with some pixel traiders - to sort their site out - and there is very little info :(
David is attending this - i look forward to finding out what he discovers - funny to see that Liz Goodman from smartLAB is presenting and that the link to CSM doesn't work :)
they could do with some pixel traiders - to sort their site out - and there is very little info :(
surprising myself with the frequency of my ByHyDeSign Blogs at the moment - I must be avoiding doing something ;-)
EDGE Digerati: The WYSIWYG - Charles Simonyi
I really must read this interview with the creator of the first 'what you see is...' software. Now doing research at MSFT.
Dr. Simonyi has endowed the Charles Simonyi Professorship For The Understanding Of Science at Oxford University which is held by the evolutionary biologist Richard Dawkins!
I really must read this interview with the creator of the first 'what you see is...' software. Now doing research at MSFT.
Dr. Simonyi has endowed the Charles Simonyi Professorship For The Understanding Of Science at Oxford University which is held by the evolutionary biologist Richard Dawkins!
The Third Culture Beyond the Scientific Revolution by John Brockman
" The third culture consists of those scientists and other thinkers in the empirical world who, through their work and expository writing, are taking the place of the traditional intellectual in rendering visible the deeper meanings of our lives, redefining who and what we are. "
just one of the many interesting looking things I found on the edge site (see prev post) - now just need to time to be able to read it...
" The third culture consists of those scientists and other thinkers in the empirical world who, through their work and expository writing, are taking the place of the traditional intellectual in rendering visible the deeper meanings of our lives, redefining who and what we are. "
just one of the many interesting looking things I found on the edge site (see prev post) - now just need to time to be able to read it...
Edge
some very interesting articles and people stored here
but the recent highlights show that Rupert Murdoch was present at the 2002 edge dinner!
so that sorta blows alot of the credibility out the window
some very interesting articles and people stored here
but the recent highlights show that Rupert Murdoch was present at the 2002 edge dinner!
so that sorta blows alot of the credibility out the window
Boxes and Arrows: Because we can
eventually kicks into action - now let's see whether the content 'stands up' like a box or 'falls flat' like an arrow - or vice versa i guess - 'sticks' in firmly like a well shot arrow or 'collapses' flat like a re-usable box ;)
eventually kicks into action - now let's see whether the content 'stands up' like a box or 'falls flat' like an arrow - or vice versa i guess - 'sticks' in firmly like a well shot arrow or 'collapses' flat like a re-usable box ;)
from a post by Ken Friedman to the PHd design list i went to the sonic rim site (cause Ken said he was impressed with their approach) where I came across this pevious
ED:DE AIGA Pittsburgh event where they were amougst some of the v. interesting people facilitating it, including George Olson Principal of Interaction by Design.
I may follow up some of the others...
http://www.squonkopera.com
http://www.zefrank.com
http://www.big-science.net
i wonder if these make it onto the DeSign blog?
ED:DE AIGA Pittsburgh event where they were amougst some of the v. interesting people facilitating it, including George Olson Principal of Interaction by Design.
I may follow up some of the others...
http://www.squonkopera.com
http://www.zefrank.com
http://www.big-science.net
i wonder if these make it onto the DeSign blog?
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